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Schedule as of May 16, 2022 - subject to change

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LIVESTREAMS : A and B


ON DEMAND VIDEOS (previous days)
 
Friday, May 6
 

16:00 CEST

18:00 CEST

 
Saturday, May 7
 

10:00 CEST

10:30 CEST

11:30 CEST

12:00 CEST

14:00 CEST

The Inception Dilemma Revisited Studio 1Thomas Lund • Hyunkook Lee • Kimio Hamasaki Keeping the oldies but goodies sounding great: Acetate based tape preservation then and now Studio 4Brad McCoy • Nadja Wallaszkovits Student Master Class Immmersive Production Studio BTom Ammermann Bitrate Requirements for Opus with First, Second and Third Order Ambisonics LobbyEma Souza Blanes • Carlos Tejeda-Ocampo • Carren Zhongran Wang • Sunil G. Bharitkar Velocity-Contolled Parameter Switching for Echo Cancellation in Immersive Telepresence with Continuously Changing Microphone Positions LobbyMarcel Nophut • Stephan Preihs • Jürgen Peissig Twang! A physically derived synthesis model for the sound of a vibrating bar LobbyRod Selfridge • Lina Bengtsson • Bjarki Vidar Kristjánsson • Emelie Lindborg • Matilda Rydén • Hazar Tez • Josh Reiss Survey of User Perspectives on Headphone Technology LobbyMilap Rane • Dr. Philip Coleman • Dr. Russell Mason • Dr. Søren Bech A citizen science approach to support joint air quality and noise monitoring in urban areas LobbyMarina Eirini Stamatiadou • Nikolaos Vryzas • Lazaros Vrysis • Theodora Saridou • Charalampos Dimoulas Efficient neural networks for real-time modeling of analog dynamic range compression LobbyChristian Steinmetz • Joshua D. Reiss Latency and Quality‐of‐Experience Analysis of a Networked Music Performance Framework for Realistic Interaction LobbyRobert Hupke • Jan Dürre • Norbert Werner • Jürgen Peissig On Loudspeakers as Recording Devices LobbyTobias Roest • Jorge Martinez • Han Oosterom • Richard Hendriks Acoustic design review for the historical Aula Magna at the University of Parma based on measurement and simulation tools LobbyAngelo Farina • Antonella Bevilacqua • Adriano Farina

15:15 CEST

15:30 CEST

16:15 CEST

17:15 CEST

18:30 CEST

19:00 CEST

 
Sunday, May 8
 

10:00 CEST

10:30 CEST

11:30 CEST

12:45 CEST

14:00 CEST

Art of Sound Studio Tour 4 TBABert Kraaijpoel AES Student Mix Critiques Studio BIan Corbett Sound level weightings - practical applications Studio 4Boris Rehders • Marcel Kok • Javier Frutos-Bonilla On the Grid: Grid Controllers in Live Electronic Performance Studio 1Claire Marie Lim Materialization of fixed media music New Music LabSiamak Anvari Circular harmonic processing with an ad-hoc smartphone array for speech enhancement and spatial information retrieval LobbyVasileios Bountourakis • Nikolaos Vryzas • Charalampos Dimoulas MMAD 3D Audio– Designing for Height – Practical Configurations LobbyMike Williams Applause detection filter design for remote live-viewing with adaptive modeling filter LobbyKazuhiko Kawahara • Masahiro Karakawa • Akira Omoto • Yutaka Kamamoto Neural Synthesis of Footsteps Sound Effects with Generative Adversarial Networks LobbyMarco Comunità • Huy Phan • Josh Reiss Non-Ideal Operational Amplifier Emulation in Digital Model of Analog Distortion Effect Pedal LobbyEric Tarr • Timothy Leete • Doyuen Ko Application of the Multi-Objective Optimisation Framework to the Creation of Personal Sound Zones LobbyWilfried Gallian • Filippo Fazi Numerical and Experimental Analysis of a Metamaterial-based Acoustic Superlens LobbyLetizia Chisari • Enrico Ricciardi • Gianluca Memoli Storytelling principles in recording and mixing studio 2Wessel Oltheten Design and implementation of a flexible and low-budget acoustic treatment for a reference listening room LobbyPiotr Kleczkowski • Karol Czesak • Michał Kmiecik • Aleksandra Król Nowak • Teresa Makuch Design of a lightweight acoustical measurement room LobbyJuha Backman Time-Frequency Adaptive Room Optimization of Audio Signals LobbySamuel Maurer • Christof Faller Sensory Evaluation of Spatially Dynamic Audiovisual Sound Scenes – A Review LobbyPia Nancy Porysek Moreta • Søren Bech • Jan Østergaard • Steven Van De Par • Neo Kaplanis

15:15 CEST

15:30 CEST

 
Monday, May 16
 

12:00 CEST

12:15 CEST

12:40 CEST

13:05 CEST

13:20 CEST

13:30 CEST

13:55 CEST

14:20 CEST

14:25 CEST

14:50 CEST

15:15 CEST

15:30 CEST

15:40 CEST

16:05 CEST

16:35 CEST

17:00 CEST

17:25 CEST

17:40 CEST

18:15 CEST

18:45 CEST

19:10 CEST

19:35 CEST

20:00 CEST

 
Tuesday, May 17
 

12:00 CEST

12:15 CEST

12:40 CEST

13:05 CEST

13:30 CEST

13:35 CEST

13:55 CEST

14:25 CEST

14:40 CEST

14:50 CEST

15:15 CEST

15:40 CEST

16:05 CEST

16:35 CEST

17:00 CEST

17:10 CEST

17:25 CEST

17:50 CEST

18:15 CEST

18:45 CEST

19:10 CEST

20:00 CEST

 
Wednesday, May 18
 

12:00 CEST

12:15 CEST

12:40 CEST

13:05 CEST

13:20 CEST

13:30 CEST

13:55 CEST

14:25 CEST

15:30 CEST

16:10 CEST

16:35 CEST

17:00 CEST

17:25 CEST

17:50 CEST

18:15 CEST

18:45 CEST

19:00 CEST

19:10 CEST

19:30 CEST

20:00 CEST

 
Thursday, May 19
 

12:00 CEST

12:15 CEST

12:40 CEST

13:05 CEST

13:30 CEST

13:50 CEST

14:40 CEST

15:05 CEST

15:30 CEST

15:55 CEST

16:20 CEST

16:35 CEST

16:50 CEST

17:15 CEST

17:40 CEST

17:55 CEST

18:10 CEST

18:35 CEST

19:00 CEST

19:25 CEST

20:00 CEST

 


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  • Keywords
  • Acoustic Environment Audio Perception dBA weighting Noise Pollution Soundscape Ecology Multidisciplinary Studies
  • All-pass Hilbert transform Filters DSP
  • Ambisonic Plane-wave decomposition Height effect Horizontal-only decoding
  • Ambisonics Ambisonic Decoders Spatial Audio Spatial Audio Test Methodologies
  • audibility perception copyright loudness background music listening tests
  • Audio and video perception Audio and video quality Audio and video interaction Perceived audio quality Perceived video quality Interaction of audio-visual perception Streaming media quality
  • Audio compression Machine learning Spectrograms Open source
  • Audio quality assessment. Teleconference Applications. Subjective Test.
  • Augmented Auditory Environments Dynamic binaural synthesis Virtual Acoustics
  • binaural rendering near-field HRTF virtual reality acoustic measurement adaptive filtering
  • binaural sound localization equalization and cancellation theory DNN end-to-end
  • binaural synthesis immersive system interpolation 3D audio
  • Continuous Speech Separation Streaming Processing Overlapped Speech Deep Learning
  • Crosstalk Cancellation Immersive audio 3D audio Virtual reality Augmented reality
  • deep learning analog modeling temporal convolutional network
  • Dialogue Enhancement Accessibility Source separation Intelligibility Neurodiversity Next Generation Audio
  • digital models of analog guitar effects pedals have largely overlooked the impact of non-ideal components on the resulting timbre. For example
  • Down-mixing Parametric Stereo Interchannel Level Difference Interchannel Phase Difference
  • Facial EMG Affect PPG Spatial audio Emotional response Ambisonics Head-tracking Presence Immersion Valence Arousal VR Physiological signals Heart rate IMU
  • Headphone Survey Qualitative Analysis User-based responses
  • Holophonic six degrees of freedom Unity Immersive Audio 3D Audio VR Audio XR Jazz recording Multi-directional
  • In-ear monitor Monitor mixing Hearing health
  • Jacktrip Netty-McNetface real-time audio processing solutions multichannel network audio recording
  • Localization HOA DNN Direct source Early reflections
  • loudspeaker recording acoustics electronics signal processing
  • loudspeaker voice coil temperature spider predictive model lumped parameters
  • Microphone Arrays Multichannel 3D Audio
  • Multi-Dimensional Music Similarity Concept Disentanglement Metric Learning Music Information Retrieval
  • music production emotion recording mixing timbre recording analysis
  • Optimal Source Distribution Technique stereo and binaural recording crosstalk cancellation
  • overall listening experience envelopment binaural modelling
  • Personal Sound Zone Personal Audio Binaural Room Transfer Function Audio Reproduction Systems
  • Position-dynamic binaural synthesis Plausibility Early reflections Externalization VR/AR/MR
  • precedence effect lead-lag sound sound projection
  • Reverberation Reverb Impulse Response Impulse Response Modelling Convolution Algorithmic Reverberation Early Reflections Clarity Centre Time Parameterization
  • Room Acoustics Treatment Modes Adaptation Listening Flutter Reference-Listening Shoe-box
  • Room Acoustics Worship Space Acoustics Acoustic Simulation GA Simulation Virtual Environments Immersive Audio
  • room eq acoustics room optimization time-frequency processing
  • sound effects neural synthesis footsteps deep learning GAN
  • sound event tagging urban sound monitoring machine listening
  • Sound field reproduction Pressure matching Local wave field synthesis
  • Sound Quality Spatial Sound Perceptual Evaluation
  • Sound reinforcement Perceptual experiment Sound perception Listening test Coloration Comb-filtering
  • Sound Reinforcement Sound Levels Hearing MIHD
  • Sparse equivalent source method Image source method Compressive sensing Sound source directivity
  • Spatial audio 3D audio Communication Auditory displays Speech intelligibility
  • Spatial Audio 3D Panning Gestural control input devices Immersive mixing Interface design
  • Stereo music source Headphones reproduction Stereo width control Crosstalk generation Perceptual optimization
  • Technical Ear Training Audio Education Dynamic Range Compressor
  • th
  • The physical limitations of analog components are sometimes vital to achieving the intended effect. However
  • Thunder Synthesis Procedural Audio Design
  • Upscaling Ambisonic Sound Scenes Wasserstein Generative Adversarial Networks (WGAN) Spherical Harmonics U-Net
  • virtual acoustics live sound auralization immersive audio
  • wearable, loudspeaker audio transducer SPL impedance radiation