Loading…
Schedule as of May 16, 2022 - subject to change

Default Time Zone is CEST - Central European Summer Time
You can change your view to your time zone (look for "Timezone" on the right)


LIVESTREAMS : A and B


ON DEMAND VIDEOS (previous days)
 
Session ID: WP33 [clear filter]
Tuesday, May 17
 

18:45 CEST

 


Filter sessions
Apply filters to sessions.
Filtered by Session ID (WP33) - 
  • Session ID
  • EB1
  • EB2
  • EB3
  • EB4
  • EB5
  • EB6
  • EB7
  • EB8
  • EB9
  • P10
  • P12
  • P14
  • P15
  • P16
  • P19
  • P2
  • P20
  • P21
  • P22
  • P23
  • P26
  • P28
  • P31
  • P33
  • P34
  • P35
  • P36
  • P37
  • P38
  • P41
  • P42
  • P43
  • P46
  • P47
  • P48
  • P49
  • P5
  • P51
  • P53
  • P57
  • P59
  • P6
  • P61
  • P65
  • P66
  • P67
  • P68
  • P69
  • P7
  • P70
  • P71
  • P72
  • P74
  • P76
  • P8
  • P80
  • P81
  • P82
  • P83
  • P84
  • P85
  • P87
  • P9
  • PV16
  • PV17
  • PV18
  • PV19
  • SE01
  • SE02
  • SE04
  • SE05
  • SE1
  • SE2
  • SE3
  • SE4
  • WP13
  • WP15
  • WP19
  • WP20
  • WP21
  • WP22
  • WP23
  • WP25
  • WP28
  • WP30
  • WP33
  • WP36
  • WP39
  • WP40
  • WP41
  • WP43
  • WP44
  • WP46
  • WP49
  • WP52
  • WP6
  • Keywords
  • Acoustic Environment Audio Perception dBA weighting Noise Pollution Soundscape Ecology Multidisciplinary Studies
  • All-pass Hilbert transform Filters DSP
  • Ambisonic Plane-wave decomposition Height effect Horizontal-only decoding
  • Ambisonics Ambisonic Decoders Spatial Audio Spatial Audio Test Methodologies
  • audibility perception copyright loudness background music listening tests
  • Audio and video perception Audio and video quality Audio and video interaction Perceived audio quality Perceived video quality Interaction of audio-visual perception Streaming media quality
  • Audio compression Machine learning Spectrograms Open source
  • Audio quality assessment. Teleconference Applications. Subjective Test.
  • Augmented Auditory Environments Dynamic binaural synthesis Virtual Acoustics
  • binaural rendering near-field HRTF virtual reality acoustic measurement adaptive filtering
  • binaural sound localization equalization and cancellation theory DNN end-to-end
  • binaural synthesis immersive system interpolation 3D audio
  • Continuous Speech Separation Streaming Processing Overlapped Speech Deep Learning
  • Crosstalk Cancellation Immersive audio 3D audio Virtual reality Augmented reality
  • deep learning analog modeling temporal convolutional network
  • Dialogue Enhancement Accessibility Source separation Intelligibility Neurodiversity Next Generation Audio
  • digital models of analog guitar effects pedals have largely overlooked the impact of non-ideal components on the resulting timbre. For example
  • Down-mixing Parametric Stereo Interchannel Level Difference Interchannel Phase Difference
  • Facial EMG Affect PPG Spatial audio Emotional response Ambisonics Head-tracking Presence Immersion Valence Arousal VR Physiological signals Heart rate IMU
  • Headphone Survey Qualitative Analysis User-based responses
  • Holophonic six degrees of freedom Unity Immersive Audio 3D Audio VR Audio XR Jazz recording Multi-directional
  • In-ear monitor Monitor mixing Hearing health
  • Jacktrip Netty-McNetface real-time audio processing solutions multichannel network audio recording
  • Localization HOA DNN Direct source Early reflections
  • loudspeaker recording acoustics electronics signal processing
  • loudspeaker voice coil temperature spider predictive model lumped parameters
  • Microphone Arrays Multichannel 3D Audio
  • Multi-Dimensional Music Similarity Concept Disentanglement Metric Learning Music Information Retrieval
  • music production emotion recording mixing timbre recording analysis
  • Optimal Source Distribution Technique stereo and binaural recording crosstalk cancellation
  • overall listening experience envelopment binaural modelling
  • Personal Sound Zone Personal Audio Binaural Room Transfer Function Audio Reproduction Systems
  • Position-dynamic binaural synthesis Plausibility Early reflections Externalization VR/AR/MR
  • precedence effect lead-lag sound sound projection
  • Reverberation Reverb Impulse Response Impulse Response Modelling Convolution Algorithmic Reverberation Early Reflections Clarity Centre Time Parameterization
  • Room Acoustics Treatment Modes Adaptation Listening Flutter Reference-Listening Shoe-box
  • Room Acoustics Worship Space Acoustics Acoustic Simulation GA Simulation Virtual Environments Immersive Audio
  • room eq acoustics room optimization time-frequency processing
  • sound effects neural synthesis footsteps deep learning GAN
  • sound event tagging urban sound monitoring machine listening
  • Sound field reproduction Pressure matching Local wave field synthesis
  • Sound Quality Spatial Sound Perceptual Evaluation
  • Sound reinforcement Perceptual experiment Sound perception Listening test Coloration Comb-filtering
  • Sound Reinforcement Sound Levels Hearing MIHD
  • Sparse equivalent source method Image source method Compressive sensing Sound source directivity
  • Spatial audio 3D audio Communication Auditory displays Speech intelligibility
  • Spatial Audio 3D Panning Gestural control input devices Immersive mixing Interface design
  • Stereo music source Headphones reproduction Stereo width control Crosstalk generation Perceptual optimization
  • Technical Ear Training Audio Education Dynamic Range Compressor
  • th
  • The physical limitations of analog components are sometimes vital to achieving the intended effect. However
  • Thunder Synthesis Procedural Audio Design
  • Upscaling Ambisonic Sound Scenes Wasserstein Generative Adversarial Networks (WGAN) Spherical Harmonics U-Net
  • virtual acoustics live sound auralization immersive audio
  • wearable, loudspeaker audio transducer SPL impedance radiation